Existential Escapism

Video game addiction is a known issue around the world, with the advent of broadband technology in the 2000s it has evolved into a different level of addiction which involves the creation of an avatar and living a ‘second life’ through MMORPGs massive multiplayer online role playing games. World of Warcraft has the largest MMO gaming community on-line and there have been a number of studies about the addictive qualities of the game. Addicts of the game range from children to mature adults such as University professor Ryan van Cleave who almost lost everything as his life became consumed by on-line gaming.

B.F. Skinner’s theory of operant conditioning claims that the frequency of a given behaviour is directly linked to whether it is rewarded or punished. If a behaviour is rewarded, it is more likely to be repeated. If it is punished, it becomes suppressed. Orzack says variable ratio reinforcement is the idea that the best way to optimize the desired behaviour in the subject is to hand out rewards for correct behaviour, and then adjust the number of times the subject is required to exhibit that behaviour before a reward is handed out. For instance, if a rat must press a bar to receive food, then it will press faster and more often if it doesn’t know how many times it needs to press the bar. An equivalent in World of Warcraft would be purple (epic) loot drops. Players in World of Warcraft will often spend weeks hunting for a special item which is based on a chance system, sometimes with only a 0.001% chance of it being dropped by a killed monster. The rarity of the item and difficulty of acquiring the item, gives the player a status amongst their peers once they obtain the item.

Orzack, a clinical psychologist at McLean Hospital in Massachusetts claims 40 percent of World of Warcraft (WoW) players are addicted.

Globally, there have been deaths caused directly by exhaustion from playing games for excessive periods of time. There have also been deaths of gamers and/or others related to playing of video games.

China

In 2007, it was reported that Xu Yan died in Jinzhou after playing online games persistently for over 2 weeks during the Lunar New Year holiday. Later 2007 reports indicated that a 30-year-old man died in Guangzhou after playing video games continuously for three days.

The suicide of a young Chinese boy in the Tianjin municipality has highlighted once more the growing dangers of game addiction, when those responsible do not understand or notice the risks of unhealthy play. Xiao Yi was thirteen when he threw himself from the top of a twenty-four story tower block in his home town, leaving notes that spoke of his addiction and his hope of being reunited with fellow cyber-players in heaven. The suicide notes were written through the eyes of a gaming character, so reports the China Daily, and stated that he hoped to meet three gaming friends in the after life. His parents, who had noticed with growing concern his affliction, weren’t mentioned in the letters.

In March 2005, the BBC reported a murder in Shanghai, when Qiu Chengwei fatally stabbed fellow player Zhu Caoyuan, who had sold on eBay a dragon saber sword he had been lent in a Legend of Mir 3 game, and was given a suspended death sentence.

Taiwan

In February 2012, a man in New Taipei, Taiwan, was found dead facing a computer after gaming for 23 hours. In July 2012, an 18-year-old man identified by surname Chuang died after playing 40 hours of Diablo III in an internet cafe in Tainan, Taiwan. Both cases were reported as death by cardiac arrest.

South Korea

In 2005, Seungseob Lee visited an Internet cafe in the city of Taegu and played StarCraft almost continuously for fifty hours. He went into cardiac arrest, and died at a local hospital. A friend reported: “…he was a game addict. We all knew about it. He couldn’t stop himself.” About six weeks before his death, his girlfriend, also an avid gamer, broke up with him, in addition to his being fired from his job.

In 2009, Kim Sa-rang, a 3-month-old Korean child, died from malnutrition after both her parents spent hours each day in an internet cafe raising a virtual child on an online game, Prius Online.

Vietnam

An Earthtimes.org article reported in 2007 that police arrested a 13-year-old boy accused of murdering and robbing an 81-year-old woman. A local policeman was quoted as saying that the boy “…confessed that he needed money to play online games and decided to kill and rob…” the victim. The article further related a police report that the murder by strangling netted the thief 100,000 Vietnamese dong (US$6.20).

United States

In February 2002, a Louisiana woman sued Nintendo because her son died after suffering seizures caused by playing Nintendo 64 for eight hours a day, six days a week. Nintendo denied any responsibility.

Press reports in November 2005 state that Gregg J. Kleinmark, 24, pleaded “guilty to two counts of involuntary manslaughter”. He “left fraternal twins Drew and Bryn Kleinmark unattended in a bathtub for 30 minutes, in order to go three rooms away and play on his Game Boy Advance” while “in the mean time, the two ten-months old kids drowned”.

A New Mexico woman named Rebecca Colleen Christie was convicted of second degree murder and child abandonment, and sentenced to 25 years in prison, for allowing her 3 and a half-year-old daughter to die of malnutrition and dehydration while occupied with chatting and playing World of Warcraft online.

In November 2001 Shawn Woolley committed suicide due to the popular computer game Everquest. Shawn’s mother said the suicide was due to a rejection or betrayal in the game from a character Shawn called “iluvyou”.

Ohio teen Daniel Petric shot his parents, killing his mother, after they took away his copy ofHalo 3 in October 2007. In a sentencing hearing after the teen was found guilty of aggravated murder, the judge said, “I firmly believe that Daniel Petric had no idea at the time he hatched this plot that if he killed his parents they would be dead forever.” On 16 June 2009, Petric was sentenced to 23 years to life in prison.

In Jacksonville, Florida, Alexandra Tobias pleaded guilty to second-degree murder for shaking her baby to death. She told investigators that the baby boy’s crying had interrupted her while she was playing a Facebook game called FarmVille. She was sentenced in December 2010.

In November 2010 in South Philadelphia, Kendall Anderson, 16, killed his mother for taking away his PlayStation by hitting her 20 times with a claw hammer while she slept.

Video Game Addiction

Internet Addiction

Everything the State Says is a Lie, and Everything it has it has Stolen

At this point I can no longer avoid giving a first, provisional statement of my own hypothesis concerning the origin of the “bad conscience”: it may sound rather strange and needs to be pondered, lived with, and slept on for a long time. I regard the bad conscience as the serious illness that man was bound to contract under the stress of the most fundamental change he ever experienced – that change which occurred when he found himself finally enclosed within the walls of society and of peace. The situation that faced sea animals when they were compelled to become land animals or perish was the same as that which faced these semi-animals, well adapted to the wilderness, to war, to prowling, to adventure: suddenly all their instincts were disvalued and “suspended.” From now on they had to walk on their feet and “bear themselves” whereas hitherto they had been borne by the water: a dreadful heaviness lay upon them. They felt unable to cope with the simplest undertakings; in this new world they no longer possessed their former guides, their regulating, unconscious and infallible drives: they were reduced to thinking, inferring, reckoning, co-ordinating cause and effect, these unfortunate creatures; they were reduced to their “consciousness,” their weakest and most fallible organ! I believe there has never been such a feeling of misery on earth, such a leaden discomfort – and at the same time the old instincts had not suddenly ceased to make their usual demands! Only it was hardly or rarely possible to humor them: as a rule they had to seek new and, as it were, subterranean gratifications.

All instincts that do not discharge themselves outwardly turn inward – this is what I call the internalization of man: thus it was that man first developed what was later called his “soul.” The entire inner world, originally as thin as if it were stretched between two membranes, expanded and extended itself, acquired depth, breadth, and height, in the same measure as outward discharge was inhibited. Those fearful bulwarks with which the political organization protected itself against the old instincts of freedom – punishments belong among these bulwarks – brought about that all those instincts of wild, free, prowling man turned backward against man himself. Hostility, cruelty, joy in persecuting, in attacking, in change, in destruction – all this turned against the possessors of such instincts: that is the origin of the “bad conscience.”

The man who, from lack of external enemies and resistances and forcibly confined to the oppressive narrowness and punctiliousness of custom, impatiently lacerated, persecuted, gnawed at, assaulted, and maltreated himself; this animal that rubbed itself raw against the bars of its cage as one tried to “tame” it; this deprived creature, racked with homesickness for the wild, who had to turn himself into an adventure, a torture chamber, an uncertain and dangerous wilderness – this fool, this yearning and desperate prisoner became the inventor of the “bad conscience.” But thus began the gravest and uncanniest illness, from which humanity has not yet recovered, man’s suffering of man, of himself – the result of a forcible sundering from his animal past, as it were a leap and plunge into new surroundings and conditions of existence, a declaration of war against the old instincts upon which his strength, joy, and terribleness had rested hitherto.

Let us add at once that, on the other hand, the existence on earth of an animal soul turned against itself, taking sides against itself, was something so new, profound, unheard of, enigmatic, contradictory, and pregnant with a future that the aspect of the earth was essentially altered. Indeed, divine spectators were needed to do justice to the spectacle that thus began and the end of which is not yet in sight – a spectacle too subtle, too marvelous, too paradoxical to be played senselessly unobserved on some ludicrous planet! From now on, man is included among the most unexpected and exciting lucky throws in the dice game of Heraclitus’ “great child,” be he called Zeus or chance; he gives rise to an interest, a tension, a hope, almost a certainty, as if with him something were announcing and preparing itself, as if man were not a goal but only a way, an episode, a bridge, a great promise.

———–

The sick are the greatest danger for the healthy; it is not from the strongest that harm comes to the strong, but from the weakest.

As is well known, the priests are the most evil enemies — but why? Because they are the most impotent. It is because of their impotence that in them hatred grows to monstrous and uncanny proportions, to the most spiritual and poisonous kind of hatred. The truly great haters in the world history have always been priests; likewise the most ingenious haters: other kinds of spirit hardly come into consideration when compared with the spirit of priestly vengefulness.

That every will must consider every other will its equal — would be a principle hostile to life, an agent of the dissolution and destruction of man, an attempt to assassinate the future of man, a sign of weariness, a secret path to nothingness.

Nihilist and Christian. They rhyme, and do not merely rhyme…

The slave revolt in morality begins when ressentiment itself becomes creative and gives birth to values: the ressentiment of natures that are denied the true reaction, that of deeds, and compensate themselves with an imaginary revenge.

This should dispose once and for all of the question of how the “holy God” originated.

Too long, the earth has been a madhouse!

We have already gone beyond whatever we have words for. In all talk there is a grain of contempt.

– Friedrich Nietzsche

Dread & Freedom

Innocence is ignorance. In his innocence man is not determined as spirit but is soulishly determined in immediate unity with his natural condition. Spirit is dreaming in man. This view is in perfect accord with that of the Bible, and by refusing to ascribe to man in the state of innocence a knowledge of the difference between good and evil it condemns all the notions of merit Catholicism has imagined.

In this state there is peace and repose; but at the same time there is something different, which is not dissension and strife, for there is nothing to strive with. What is it then? Nothing. But what effect does nothing produce? It begets dread. This is the profound secret of innocence, that at the same time it is dread. Dreamingly the spirit projects its own reality, but this reality is nothing, but this nothing constantly sees innocence outside of it.

Dread is a qualification of the dreaming spirit, and as such it has its place in psychology. When awake, the difference between myself and my other is posited; sleeping, it is suspended; dreaming, it is a nothing vaguely hinted at. The reality of the spirit constantly shows itself in a form which entices its possibility, but it is away as soon as one grasps after it, and it is a nothing which is able only to alarm. More it cannot do so long as it only shows itself. One almost never sees the concept dread dealt with in psychology, and I must therefore call attention to the fact that it is different from fear and similar concepts which refer to something definite, whereas dread is freedom’s reality as possibility for possibility. One does not therefore find dread in the beast, precisely for the reason that by nature the beast is not qualified by spirit.

When we consider the dialectical determinants in dread, it appears that they have precisely the characteristic ambiguity of psychology. Dread is a sympathetic antipathy and an antipathetic sympathy. One easily sees, I think, that this is much more truly a psychological subject than is the concupiscence of which we have spoken. Language confirms this completely. One speaks of a sweet dread, a sweet feeling of apprehension, one speaks of a strange dread, a shrinking dread. [etc.]

The dread which is posited in innocence is, in the first place, not guilt; in the second place, it is not a heavy burden, not a suffering which cannot be brought into harmony with the felicity of innocence. If we observe children, we find this dread more definitely indicated as a seeking after adventure, a thirst for the prodigious, the mysterious. The fact that there are children in whom this is not found proves nothing, for neither in the beast does it exist, and the less spirit, the less dread. This dread belongs to the child so essentially that it cannot do without it; even though it alarms him, it captivates him nevertheless by its sweet feeling of apprehension. In all nations in which the childish character is preserved as the dreaming of the spirit this dread is found, and the deeper it is, the more profound is the nation. It is only a prosaic stupidity which thinks that this is a disorganization. Dread has here the same significance melancholy has at a far later point where freedom, after having passed through imperfect forms of its history, has to come to itself in a deeper sense.

Just as the relation of dread to its object, to something which is nothing (language in this instance also is pregnant: it speaks of being in dread of nothing), is altogether ambiguous, so will the transition here from innocence to guilt be correspondingly so dialectical that the explanation is and must be psychological. The qualitative leap is outside of ambiguity, but he who through dread becomes guilty is innocent, for it was not he himself but dread, an alien power, which laid hold of him, a power he did not love but dreaded — and yet he is guilty, for he sank in the dread which he loved even while he feared it. There is nothing in the world more ambiguous, and therefore this is the only psychological explanation, although (to repeat what I have said) it never occurs to it to want to be the explanation which explains the qualitative leap. Every theory about the prohibition tempting Adam or the seducer deceiving him has only for a superficial observation sufficient ambiguity, while it perverts ethics, introduces a quantitative determination, and would by the help of psychology pay man a compliment from which everyone who is ethically developed would beg to be excused, regarding it as a new and deeper seduction.

Everything turns upon dread coming into view. Man is a synthesis of the soulish and the bodily. But a synthesis is unthinkable if the two are not united in a third factor. This third factor is the spirit. In the state of innocence man is not merely an animal, for if at any time of his life he was merely an animal, he never would become a man. So then the spirit is present, but in a state of immediacy, a dreaming state. Forasmuch as it is present, it is in one way a hostile power, for it constantly disturbs the relation between soul and body, a relation which endures, and yet does not endure, inasmuch as it has endurance only by means of the spirit. On the other hand, it is a friendly power which has precisely the function of constituting the relationship. What then is man’s relation to this ambiguous power? How is spirit related to itself and to its situation? It is related as dread. The spirit cannot do away with itself; nor can it grasp itself so long as it has itself outside of itself. Neither can man sink down into the vegetative life, for he is determined as spirit. He cannot flee from dread, for he loves it; really he does not love it, for he flees from it. Innocence has now reached its apex. It is ignorance, but not an animal brutality, but an ignorance which is qualified by spirit, but which precisely is dread, because its ignorance is about nothing. Here there is no knowledge of good and evil, etc., but the whole reality of knowledge is projected in dread as the immense nothing of ignorance.

Innocence still is, but one word suffices, and with that ignorance is concentrated. Innocence of course cannot understand this word; but dread has as it were obtained its first prey; instead of nothing, innocence gets an enigmatic word. So when it is related in Genesis that God said to Adam, “Only of the tree of the knowledge of good and evil thou shalt not eat,” it is a matter of course that Adam did not really understand this word. For how could he have understood the difference between good and evil, seeing that this distinction was in fact consequent upon the enjoyment of the fruit?

When one assumes that the prohibition awakens the desire, one posits a knowledge instead of ignorance; for Adam would have had to have a knowledge of freedom, since his desire was to use it. The explanation therefore anticipates what was subsequent. The prohibition alarms Adam [induces a state of dread] because the prohibition awakens in him the possibility of freedom. That which passed innocence by as the nothing of dread has now entered into him, and here again it is a nothing, the alarming possibility of being able. What it is he is able to do, of that he has no conception; to suppose that he had some conception is to presuppose, as commonly is done, what came later, the distinction between good and evil. There is only the possibility of being able, as a higher form of ignorance, as a heightened expression of dread, because this in a more profound sense is and is not, because in a more profound sense he loves it and flees from it.

After the word of prohibition follows the word of judgment: “Thou shalt surely die.” What it means to die, Adam of course cannot conceive; but if one assumes that these words were said to him, there is nothing to prevent his having a notion of the terrible. Indeed even the beast is able to understand the mimic expression and movement in the speaker’s voice, without understanding the word. In case one lets the prohibition awaken desire, one may also let the word about punishment awaken a deterring conception. However, this confuses things. The terrible becomes in this instance merely dread; for Adam has not understood what was said, and here again we have only the ambiguity of dread. The infinite possibility of being able (awakened by the prohibition) draws closer for the fact that this possibility indicates a possibility as its consequence.

Thus innocence is brought to its last extremity. It is in dread in relation to the prohibition and the punishment. It is not guilty, and yet it is in dread, as though it were lost.

Further than this psychology cannot go, but so far it can reach, and moreover it can verify this point again and again in its observation of human life.

The possibility of freedom does not consist in being able to choose the good or the evil. Such thoughtlessness has as little support in the Scripture as in philosophy. Possibility means I can. In a logical system it is convenient enough to say that possibility passes over into actuality. In reality it is not so easy, and an intermediate determinant is necessary. This intermediate determinant is dread, which no more explains the qualitative leap than it justifies it ethically. Dread is not a determinant of necessity, but neither is it of freedom; it is a trammeled freedom, where freedom is not free in itself but trammeled, not by necessity but in itself. If sin has come into the world by necessity (which is a self-contradiction), then there is no dread. If sin has come into the world by an act of abstract liberum arbitrium (which no more existed at the beginning than it does at a later period of the world, for it is a non-sense to thought), neither in this case is there dread. To want to explain logically the entrance of sin into the world is a stupidity which could only occur to people who are comically anxious to get an explanation.

One may liken dread to dizziness. He whose eye chances to look down into the yawning abyss becomes dizzy. But the reason for it is just as much his eye as it is the precipice. For suppose he had not looked down.

Thus dread is the dizziness of freedom which occurs when the spirit would posit the synthesis, and freedom then gazes down into its own possibility, grasping at finiteness to sustain itself. In this dizziness freedom succumbs. Further than this psychology cannot go and will not. That very instant everything is changed, and when freedom rises again it sees that it is guilty. Between these two instants lies the leap, which no science has explained or can explain. He who becomes guilty in dread becomes as ambiguously guilty as it is possible to be. Dread is a womanish debility in which freedom swoons. Psychologically speaking, the fall into sin always occurs in impotence. But dread is at the same time the most egoistic thing, and no concrete expression of freedom is so egoistic as is the possibility of every concretion. This again is the overwhelming experience which determines the individual’s ambiguous relation, both sympathetic and antipathetic. In dread there is the egoistic infinity of possibility, which does not tempt like a definite choice, but alarms and fascinates with its sweet anxiety.

– Søren Kierkegaard